The Abtruse Chronicles
This is a campaign in which the main protagonists (or antagonists…) go around doing whatever they want. I decided upon doing a evil PC campaign because people show up sporadically, and we only have 3 “core” players who show up consistently. In order for the story to flow better, in which characters are present in each encounter (which no one would be able to control or enforce), evil player characters could be justified to flit in and out of the story; the players sometimes missing a few encounters could be the characters leaving temporarily to pursue their own evil goals and agendas, etc.
Because of this, the players will directly shaping the campaign. They will be given a lot of power in shaping the story, by prompting me, the DM, to make situations where they can advance their own goals.